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Originally Posted by NyTr0g3n Read the article, my young Padawan!
The article clearly says that NVidia secretly supported some of DirectX 10.1's instruction sets. And Ubisoft was just using that DX 10.1-esque instructions to supported advanced AA effect ONLY available to DX10.1
In the end, IT'S JUST DX10.1. The only difference is AMD is fully supporting DX10.1 and NVidia is at least partially supporting DX10.1 via unofficial extension to DX10. |
Read this Vincent Greco: "The Ubisoft team wanted to enhance the Anti-Aliasing through the reading of the multisampled depth Z-buffers. This feature was enabled by either using DX10.1 or using a DX10.0 extension supported by NVIDIA DirectX 10 GPU's. Since NVIDIA supports this in their hardware, we were pleased to be able to accelerate this feature. In the case of Far Cry 2, either option will work with similar performance.”