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Rapt0r
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*Unified COMMAND & CONQUER RED ALERT 3 discussion thread for all Rapt0r Jul 6th, 08, 01:56 AM #1 (permalink)
WELCOME BACK,COMRADE

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http://www.ea.com/redalert/index.jsp

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Last edited by Rapt0r; Aug 2nd, 08 at 02:04 AM..
Rapt0r
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Rapt0r Jul 21st, 08, 01:06 AM #2 (permalink)
Those who own the Kane's wrath should have access to the beta in a few weeks,it will be launched in end of october or early november.
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zyml89 Jul 28th, 08, 01:22 AM #3 (permalink)
has anyone received an email on RA3 beta yet? i've heard some people already have it (provided they are the first 2000 people who registered for the beta)
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raysusan Jul 28th, 08, 02:09 PM #4 (permalink)
i just submitted
now waiting for their email
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vicara Jul 28th, 08, 04:17 PM #5 (permalink)
i got mine already... just dl finish.. haha
 
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NightFadez Jul 28th, 08, 10:41 PM #6 (permalink)
Exchanged mine with a friend since he got it before me but no time to play.

A few short comments.

RA3 is looking good at beta stage,however,problems exist. Major ones.

1 : When I played Allied earlier,I could actually HEAR the EVA(hell,this is RA,it's not EVA) of the other player, which gave me a slight advantage.

2 : Choppy performance if you play with others, as most are from the West.

3 : Little defense variety for Allied,not too sure about Sov and Japan(ERS)

4 : Interface too small too read at times,font here and there too small/too bunched up.

5 : Rushing is existent. Fully.

Positives :

1 : Dual functions for most units,if not all. Proves to be engaging. I like it cause it provides an alternative to each unit instead of one single use. Allied Destroyers are powerful and can travel both on land and sea. My recent strategy I coughed up from this was to make the destroyers travel on sea to eliminate naval threats,followed by land threats with some AA units to clear the air.

2 : Harvesting,now,is much more secure. Whether you like it or not,it's here to stay. And don't think being save gives you the advantage,the resources returned per harvest is VERY low.
 
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currylicious Jul 28th, 08, 11:18 PM #7 (permalink)
story wise they actually fugged up everything... since cnc3

if u notice since the begining of 1st RA and CnC, both universe are actually linked. I think is part of westwood plan until EA fugged it up

oh well
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Rapt0r Jul 29th, 08, 07:57 PM #8 (permalink)
I hope they will update the beta with AI soon,there's a petition for it going on in EA C&C forums haha
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Rapt0r Jul 29th, 08, 08:18 PM #9 (permalink)
Quote:
Originally Posted by zyml89 View Post
has anyone received an email on RA3 beta yet? i've heard some people already have it (provided they are the first 2000 people who registered for the beta)
First batch of the beta was released on sunday,I received the confirmation email on 26 july,now waiting for the beta key...
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Shrek Jul 29th, 08, 08:22 PM #10 (permalink)
i recieve email on 26th too saying i'm on the queue
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Rapt0r Jul 29th, 08, 08:38 PM #11 (permalink)
Quote:
Originally Posted by Shrek View Post
i recieve email on 26th too saying i'm on the queue
I think we are from the same batch haha
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Rapt0r Jul 30th, 08, 01:36 PM #12 (permalink)
RED ALERT 3 PUBLIC BETA HAS LAUNCHED

UPDATED - 7.29.2008

Comrades,

The Command & Conquer 3 Red Alert 3 Mutliplayer Beta Test has officially launched. We recently activated the first 2,000 people in our public queue who registered their beta key from their copy of Kane's Wrath. As we mentioned before, we are starting the activation process with a very small pool of testers and will work to ramp this number up to thousands and thousands of Comrades around the world on a weekly basis, likely multiple times a week throughout the rest of this month and August. If you are visiting this page from the recent Command & Conquer newsletter story, please read all the information contained on this page so you have a general idea of when YOU will be playing in the Red Alert 3 beta test.

For the latest up to the minute updates, please read the following message of updates:

Right now we are very close to releasing the first content-patch update for the beta test and will look to coincide our next wave of activations with the release of this patch. This patch is going to contain a huge wave of balance updates and technical bug fixes. We are aiming to activate at least the next 10,000 people in our public queue in this next activation wave. This release is imminent but we will not set any exact time, but please know that we are working fast and hard to update the beta test software and dramatically increase our pool of testers. We hope to bring thousands of more Kane's Wrath registered users in to the beta test very, very soon. As soon as we send out the next wave of activations, we will update here at RedAlert3.com.

Right now, the software status dictates how quickly we will ramp up the activation process for our beta test. If everything is progressing smooth on our servers, we will look to activate thousands of more players in our public queue in a very short span of time. This is likely to be the only time where we coincide activations with a patch release. It is with our fullest and honest intent to activate our entire public queue of Kane's Wrath registered users as quickly and comfortably as possible. Please remember, we will be rolling out the beta test activation keys based on the time in which you registered on our beta test website with the key contained in your copy of Kane's Wrath.

There has been some confusion on the activation priority for users who are FilePlanet subscribers having access before early beta test registered users. First and foremost, you cannot simply subscribe to Fileplanet and get into our beta test. Fileplanet has been allotted an amount of keys which they will give away in a lottery next month to subscribers, and Fileplanet also has a small number of keys for "elite" FP subscribers who have helped beta test games in the past. Both of these are unique Fileplanet programs but are very small in nature and not the priority access point to our beta test. However, when we activate your beta key and send you the download instructions, you can subscribe to FilePlanet and take advantage of their "priority download privileges", meaning you can instantly download the beta file on their website without waiting in line.

When we first activated the beta test publicly this past week, there were a few cases where FP "elite" subscribers were given acces to the beta test unintentionally. As mentioned above, priority activation status for the Red Alert 3 beta test will go to our public queue of users who purchased Kane's Wrath and registered their key on our beta test website. We apologize for the misunderstanding, do not worry!

Please remember, if you are one of the thousands who already purchased Kane's Wrath and registered your Beta Key, then you are in our public queue and awaiting activation status! The primary way to get in the Red Alert 3 Beta Test is to purchase a copy of Kane's Wrath.

We have also opened up our official Red Alert 3 Beta Test forums where you will be encouraged to post your constructive feedback to help us improve the game. Since the beta test is starting to trickle out, we chose to open up this forum section early. We will make sure to keep it updated with sticky threads and updates and certainly whenever we activate morepeople in our public queue, you will hear about it on our boards, official website, and via e-mail communications.

-The Red Alert 3 Development Team

http://www.ea.com/redalert/beta.jsp
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zyml89
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zyml89 Jul 31st, 08, 10:22 PM #13 (permalink)
Quote:
Originally Posted by Rapt0r View Post
I think we are from the same batch haha
me3
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Rapt0r Jul 31st, 08, 11:13 PM #14 (permalink)
Quote:
Originally Posted by zyml89 View Post
me3
hopefully we all get the beta together too
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zyml89 Aug 2nd, 08, 01:06 PM #15 (permalink)
Got my beta key! Downloading now...
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