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Yes, it is already known, that Geforce GTX 260 gets 192 shaderunits and probably an 448 Bit interface, but it is new that the chip will have 64 TMUs and 28 ROPs. You can check this by having a look at the architecture construction. 64 TMUs and 28 ROPs are the only options, if Nvidia do not change the architecture construction and the informations are correct about the 192 SPs and 448 bit interface. Here is a good overview: |

http://www.hardware-infos.com/news.php?news=2078
regards,
Florian





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