In the last couple of days there has been a little confusion about the DirectX version supported by Far cry 2. Now a statement of Vincent Greco, Worldwide Production Technical Coordinator at Ubisoft, was released:
Vincent Greco: "The Ubisoft team wanted to enhance the Anti-Aliasing through the reading of the multisampled depth Z-buffers. This feature was enabled by either using DX10.1 or using a DX10.0 extension supported by NVIDIA DirectX 10 GPU's. Since NVIDIA supports this in their hardware, we were pleased to be able to accelerate this feature. In the case of Far Cry 2, either option will work with similar performance.”
http://www.pcgameshardware.com/aid,6...ement_at_PCGH/







with own dx10.1.
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