ComputeMark typically utilizes 99% of GPU (hot hot hot) and 0-1% of CPU. Windows 7, DirectX 11 and DX11 graphic card are required.
Download here:
ComputeMark - DX11 Compute Shader benchmark (CzechGamer)


ComputeMark (Robert Varga (c) 2010) is build on Jan Vlietinck Fluid3D demo and can be run only on DirectX 11 hardware.






Linear Mode
